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По умолчанию Half-Life Deathmatch Source - 14.01.2011, 23:57



Half-Life Deathmatch Source is a recreation of the first multiplayer game set in the Half-Life universe. It features all the classic weapons and most-played maps, now running on the Source engine.

Overview:

To experience firsthand the processes mod-makers would have to go through with the new engine, Valve ported Half-Life (dubbed Half-Life Source) and Counter-Strike to their new Source engine. Half-Life Source is a straight port, lacking any new content or the Blue Shift High Definition pack. However, it does take advantage of vertex and pixel shaders for more realistic water effects, as well as Half-Life 2's realistic physics engine. They also added several other features from Half-Life 2, including improved dynamic lightmaps, vertex maps, ragdolls, and a shadowmap system with cleaner, higher resolution, specular texture and normal maps, as well as utilization of the render-to-texture soft shadows found in Half-Life 2's Source engine, along with 3D skybox replacements in place of the old 16-bit color prerendered bitmap skies. The Half-Life port possesses many of the Source engine's graphical strengths as well as control weaknesses that have been noted in the Source engine. Half-Life Source is available with special editions of Half-Life 2, or separately on Steam.

Half-Life Source has been criticized for not fully utilizing many of the features of the Source engine found in Half-Life 2, as it still uses textures and models from the original game. Due to this, a third-party mod remake called Black Mesa is also under development.

On June 10, 2005 Valve announced through their Steam update news service an upcoming port of Half-Life Deathmatch, the multiplayer portion of the original game, much in the same fashion as the earlier released Half-Life Source. No exact release date was given, simply the words "In the coming weeks..." On July 2, 2005 Half-Life Deathmatch Source was released.

Download links:

Buy on Steam: http://store.steampowered.com/app/360/


  
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